![]() This is common (and incredibly useful) in non-VR games, and while it’s been attempted in VR elsewhere, the system in Pistol Whip is incredibly effective at drawing your attention where it needs to be. Speaking of stray bullets- Pistol Whip’s least obvious but actually quite significant contribution to VR game design is its ‘off-screen’ indicator system that alerts you to enemies and bullets outside of your field of view. As their armor increases, so does their threat, and you’ll find yourself wanting to prioritize the armored enemies for a swift kill or a melee takedown. The movement feels a lot like being an Agent from The Matrix (1999):Īll enemies function effectively the same, though there’s one-shot, two-shot, and four-shot variants, which you can identify based on what their armor looks like. As a result you start to ‘flow’ your upper body around as you dodge and shoot your way through each level. As you get used to the timing, you start to proactively move and dodge rather than simply react. The game has heavy auto-aim by default (which you can disable for a challenge), which allows you to focus less on laser-precise aiming, and more on finding the flow state where dodging and shooting becoming one.Įnemy bullets fly at you slowly enough to give you time to dodge your head out of the way as they approach. Your job is to not only return fire, but dodge incoming bullets. ![]() The game has you constantly moving forward through a ‘level’ (set to a specific song) where enemies appear and shoot at you. ![]() Pistol Whip is a creative and generally successful fusion of rhythm and shooting. ![]() Surprising as it may be, the studio makes a strong case for fusing the two, with a ‘rhythm shooter’ that engages your body in a very unique and compelling way.Īvailable On: Oculus ( Rift, Quest), Steam (Index, Vive, Rift, WMR), Viveport (Vive, Index, Rift, WMR) Formerly known for its linear, story-driven VR adventure series The Gallery, Pistol Whip is a surprising shift for Cloudhead Games into VR’s rhythm and shooting genres.
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